Case - Designing a MU Network Architecture
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Suppose we were to design a networking architecture to support KeyWorx. What services would we minimally need.

  • Session management (join/leave sessions)
  • Sharing modules and connections between them (patching)
  • Real-time data multicast/streaming
  • Media file sharing

Next we'll look at some of the issues and solutions in other domains (Gaming, P2P file-sharing).


Multi-user Networking